Finding optimal triangulation based on block method

Sead H Mašović, Muzafer H Saračević


In this paper we give one new proposal in finding optimal triangulation which is based on our authorial method for generating triangulation (Block method). We present two cases in calculation the triangulation weights (classical case and case based on block method). We also provide their equality and established relationship in calculation the weights for both models, with an emphasis on simplicity of calculations which occurs in the second case. The main goal of this paper is on the speed of obtaining optimal triangulation.

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Copyright (c) 2015 SouthEast Europe Journal of Soft Computing

ISSN 2233 -1859

Digital Object Identifier DOI: 10.21533/scjournal

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This work is licensed under a Creative Commons Attribution 4.0 International License