THE EFFECTS OF VIDEO GAMES ON SCHOOL ACHIEVEMENT IN PRIMARY EDUCATION BASED ON SARAJEVO CITY: A DATA SCIENCE CASE STUDY

Adnan Bahtić, Ali Abd Almisreb, Mohammed A. Saleh, Musab A. M. Ali

Abstract


Video games are in recent years a big part of our daily life, especially for young people, and for most of them they have a very important role in their life. The video game industry and video games development are growing every day, and especially in the last period with Covid-19 pandemic and lockdown lot of people find comfort and spend their free time playing games, most of the consumers of the video games are young people or to be precise kids. The idea is to show and investigate the linking effects of video games to school achievement in primary education. Or to be precise by data analysis and data mining the aim is to investigate and show the results of the analysis. that are collected. Datapoints are collected from several elementary schools that are participating in this investigation. Data exploration and analysis consisted of exploring the most important features, relations between different features in order to better understand the data that we are dealing with. All analyses in this thesis are done in R programing language and RStudio as IDE.

Keywords


Video games; covid-19; education; data science

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References


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DOI: http://dx.doi.org/10.21533/scjournal.v11i1.223

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Copyright (c) 2022 Adnan Bahtić, Ali Abd Almisreb, Mohammed A. Saleh, Musab A. M. Ali

ISSN 2233 -1859

Digital Object Identifier DOI: 10.21533/scjournal

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